![]() ![]() Both upgrades also require the completion of the Alien Hunters story mission before they can be constructed, as with the other unique weapons. The Ionic Axe requires ADVENT Stun Lancer Autopsy research in order to construct it, while the Fusion requires Archon Autopsy research in order to construct it. ![]() Throw Axe ability is unaltered by the upgrades. The Hunters Axe is a unique weapon that can be obtained by scanning the Locator Beacon, which also grants the Bolt Caster, Shadowkeeper, and Frost Bomb. Each upgrade to the Hunter's Axe will keep its damage slightly better than the the Arc Blade and Fusion Blade, respectively. Like the other unique weapons save for the Frost Bomb, the Hunter's Axe can be upgraded to integrate magnetic and plasma technology in order to boost its damage output. The Chosen who is immune to melee attack is also immune to the axe throw. Throw Axe can only be used once per mission and is a free action which does not end the turn, and does not trigger an action by an Alien Ruler. It has slightly higher base damage than the equivalent sword and grants a special Throw Axe ability. This secondary melee weapon can be used by a Ranger. The Hunter's Axe is a unique weapon that can be obtained by scanning the Locator Beacon, which also grants the Bolt Caster, Shadowkeeper, and Frost Bomb. The Hunter's Axe is a unique secondary weapon introduced in the Alien Hunters DLC for XCOM 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |